See the link below for more details about this build as well as other setups for Aerith! Yuffie's strength comes from her versatility, being able to deal both close-range, long-range damage, physical, and magic damage.
A Balance Build suits her the most, focusing on survivability as she can be quickly taken down with her low health. He can either specialize in physical or magic depending on his weapon, as long as you can keep him alive and synergize with Yuffie.
Making sure Yuffie and himself stay alive is his primary role, with dealing damage with her secondary. You can save a comment for later by giving it a Like. As a member: Get access to several features! Discussion Board. Questions Board. All Rights Reserved. The contents we provide on this site were created personally by members of the Game8 editorial department. We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
HP Up. First Strike. Steadfast Block. ATB Stagger. In mere moments, Ram lost her horn when it was sliced off from her head as a result of that. Had it not been for a passing mage at the time whom they came to know as Roswaal L Mathers they would not have survived the massacre.
The next several years since then Roswaal would gain the twins' eternal gratitude and fervent loyalty. Especially in the case of Ram, who came to harbor romantic feelings for him and served as her lifeline due to regular mana infusions.
During the early days of her life in Roswaal's mansion Ram would also come to know the partial truth of the cult's raid that night as well as the identity of the cult member responsible for cutting off her horn, Faust with assistance from Roswaal and achieved her vengeance. Ram is the only person who knows about Roswaal's gospel and had formed a contract with him that stipulated that his life would be hers if the future ever deviated from its predictions as penance for knowing about the attack and letting it happen for his own ends.
While she's usually able to synchronize her vision with anyone she wishes to, there are a few exceptions, one of which being "high-ranking" individuals such as Roswaal. If such people close off their heart, Ram is unable to use Clairvoyance on them. Although she is unable to defend herself while using it, it allows her to continuously switch between people. However, the side effect of the ability causes her veins to become prominent, shed tears of blood from one eye, and legs to shake uncontrollably.
Ram is able to use Wind Magic and is mentioned to be relatively skilled in it. When she still had her horn, Ram's wind magic was incredibly powerful than it is now. Synesthesia : An ability that she shares with her sister.
It allows them to share their feelings and emotions with each other through telepathy. Despite not having a horn, she can still go into her Oni Form, being able to use her powers to greatly boost her combat abilities for a short amount of time but at a cost of vomiting blood and rendering herself unable to move for a long period of time.
Ram is shown to be very skilled at hand-to-hand combat and has an exceptional awareness of her own body's limits. Her knee kicks and elbow punches are capable of shattering bones and rupturing internal organs. In Arc 6 she displays her true strength by cladding herself with Wind Magic and combining that with martial arts in which she is able to amplify the speed and direction of her attacks as well as cut through foes easily with wind from her limbs, making her an extremely proficient opponent who's able to go toe-to-toe with the likes of transformed Garfiel and Lye Batenkaitos.
During the fight against Garfiel in Arc 4, she was able to use her powers to greatly boost her combat abilities for a short amount of time but at a cost of vomiting blood and rendering herself unable to move for a long period of time. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Introduction The GungHo Collab returns once again to North America and features a gigantic rolling roster along with various buffs and new cards to acquire.
WIth that being said, let me know what you think about this event in the comments down below. Happy Puzzling! Share this: Twitter Facebook. Like this: Like Loading Will be in pt. Personally I feel Eight and Queen are the better melee characters because they can have moves which teleport you into melee range.
I like king and cater for range. Rem and Duece for magic. I've played all of them and the only one I don't like is Cinque. SieKensou 7 years ago 6. SieKensou 7 years ago 7. What are your opinions on Ace and Machina gameplay wise, and viability? I've been maining Jack, with Rem, and Deuce as support. Debating if I should try and main someone else. OpheliaAdenade 7 years ago 9.
Ace is an all-around great character. However his laser beam attacks are great against groups of enemies and large bosses, which there are a good number of, since they linger for awhile and do multiple hits. KintamaZX 7 years ago
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